Overview
Investigated approaches to extract meaningful information from face mesh data for realistic facial mimicry. Utilized a 3DOF agile eye parallel robot to simulate human neck movements with three degrees of freedom. Fabricated 2DOF animatronic eyes using SolidWorks and 3D printed parts.
Key Contributions
- Explored computer vision and neural networks for human face pose estimation
- Used linear regression and other methods for pose calculation
- Built a complete animatronic system combining neck and eye movements
Technologies
Python, Mediapipe, C, OpenCV, ROS, Arduino, SolidWorks